Simulated Players
Simulated Players are AI-controlled NPCs who share the world of Erenshor with the player. They can be recruited to join the player's party, sell and buy items in the Auction House, and can be encountered solo and in parties throughout the various Zones and Dungeons of the game.
Fixed Simulated Players
These simulated players are considered fixed or unique, they will always be the same class and have the same personality no matter which real user has generated them upon game launch.
Name | Class | Starting Level |
---|---|---|
Cyndara | Druid | 3 |
Jethro | Arcanist | 3 |
Phanty | Arcanist | 2 |
Scrubby | Paladin | 2 |
Sparkles | Paladin | 3 |
Dancer | Duelist | 3 |
Baetil | Druid | 7 |
Behox | Paladin | 6 |
Blademann | Paladin | 3 |
Eron | Paladin | 12 |
Leliril | Druid | 3 |
Brock | Duelist | 5 |
Randomly Generated Simulated Players
These simulated players are randomly generated down to the class,faction and personality, no two real players games will be the same in regards to these sim players.
Aethaya | Blance | Drakkal | Erick | Gordo | Lumi | Odessa | Ronan | Sylva | Vanya |
Amara | Caista | Draven | Evaleigh | Harold | Lyra | Orla | Ruluvian | Thalia | Velus |
Aria | Cedric | Eamon | Fabio | Iliad | Maven | Osric | Rylan | Thane | Vesper |
Aric | Celestia | Eiri | Finley | Kael | Mirage | Paco | Selene | Thora | Vesta |
Arty | Cerys | Elara | Fiora | Kira | Naida | Preiam | Seraphina | Thordin | Viktor |
Astra | Cyrus | Elden | Freesia | Landon | Neiro | Quince | Seren | Tobias | Zara |
Astrid | Dagler | Elowen | Freya | Larson | Nerys | Ravenna | Serenity | Torin | Zarina |
Athena | Daie | Elysia | Fugs | Leif | Nolan | Revian | Silas | Urchan | Zephyra |
Axle | Darian | Ember | Furrow | Livia | Nova | Reynold | Slane | Valkyrie | |
Bjorn | Devlin | Eowyn | Garret | Lubber | Nyxe | Rhys | Solara | Vallen |
Grouping Mechanics
Partying with simulated players adjusts experience and enemy respawn times. Overall, playing with simulated players grants more experience and more loot per hour.
Role Manager
When a player is in a group with other sim players you can find the role manager listed with the other sim player commands. Below is an explanation of how each role acts.
- Main Tank: This role will attempt to keep the enemy aggression focused on them with taunts and damage. Only one player can be set as this role.
- Main Assist: This role will make the sim players focus whichever target the Main Assist has selected as their target. Only one player can be set as this role. If the player is the Main Assist and they kill their target the sim players will go idle until a new target is selected.
- Healing/Mana: This role will make the sim player focus on healing members of their party and will make Duelist sim players recover mana when it falls low.
- Crowd Control: This role will focus on keeping enemies under the effects of stuns / roots / etc. You must set yourself as this role or Sim Players will still target and attack enemies under the effect of Crowd Control abilities.
- Puller: This role will set which sim player/player will perform the enemy pulling when you use the Pull Target command or Auto Pull. Only one player can be set as this role.
Experience Gain
Enemies give less experience the more players you have in your party. Experience gained is always rounded to the nearest whole number.
- Solo: You get 100% of the experience.
- 2-Player Party: You get 70% of the experience.
- 3-Player Party: You get 50% of the experience.
- 4-Player Party: You get 40% of the experience.
Reduced Respawn Rates
Enemies respawn faster the more players you have in your party, although there is a slight variation in their exact respawn times.
- Solo: Base respawn time.
- 2-Player Party: -10% respawn time on enemies.
- 3-Player Party: -45.5% respawn time on enemies.
- 4-Player Party: -45.5% respawn time on enemies.
Commands
Below is a list of the commands relevant to Simulated Players:
/players - get a list of all players in zone.
/friend - targeting a sim and using the command "/friend" rebinds them to your current character, ensuring that they will always be at a close enough level to group with them.
/ascview - select a Sim Player and use this command to see a list of their Ascension Skills and the levels of the Sim Players Ascension skills.
/r - replies to the last player who messaged you with a whisper.
/all players - get a list of all players in the game.
/shout - allows you to shout something to all players in zone.
/whisper [player name] - send a private message to said recipient. Typing /w will instantly fill in "/whisper " so make sure to not press spacebar, otherwise it will whisper a blank name instead of what you write after that. If you want to for example whisper Scrubby you would have to type "/wScrubby".
/group - sends a message in group chat. In group chat you can give orders to your teammates
Sub-commands
Some of the commands have sub-commands to help you better communicate with Simulated Players. You can write any text you want as long as it includes the following keywords (eg "/group Be careful, these enemies are very tightly packed together." instead of just "/group careful"). Adding more flavour is completely up to your own immersion.
/group:
- careful - reduces simplayer passive aggro range
- stop pulling / hold pulls - commands your group to stop pulling entirely
- aggressive - reverts pulling to normal
- pull - commands your group to attack the nearest enemy
- wait - commands your group to not move until a command is given
- follow - commands your group to follow you
- mana - requests sim players current mana count
- run - commands the group to attempt to run to the nearest zone boundary and transition in order to revive all party members and exit combat
/whisper:
- group / join / party - asks the SimPlayer if they would like to group, and if they agree they will make their way towards you.
- come - tells the SimPlayer to come to you
- where are - asks the SimPlayer where they are
- doing - asks the SimPlayer what they are doing
/shout:
- LFG - asks SimPlayers in the nearby zone if they want to group
- hello - greets all SimPlayers in the nearby zone
- goodnight - tells all nearby SimPlayers goodnight
Progression
Spells and Skills
Sim Players will immediately learn new skills and spells when they hit the required level for them. The only exceptions to this at the moment are the max level skill books obtained from The Faceless bosses, which must be traded to a simplayer for them to learn the ability.
Levels and Friendship
Each Simplayer is bound to a character slot, which makes their progression roughly match the character in that slot. This means that generally there should always be some simplayers available for grouping.
Additionally, targeting a sim and using the command "/friend" rebinds them to your current character, ensuring that they will always be at a close enough level to group with them.
World Progression
When a player logs out, the Sim Players continues to contribute to the world. Everytime you log out, there is 6 hours of simulated activity generated. This keeps the game world active by progressing Sim Players auctions, gearing and leveling even between sessions. This system helps maintain a sense of continuity and ensures that the environment evolves naturally between play sessions.
Ascension
See Leveling for additional details on Sim Player Ascension.