Paladin
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The Paladin is a physical fighter with great defensive capability, they excel when using heavy armor and either dual wielding heavy weapons or using a shield. The Paladin should focus on Strength for more damage, Endurance for more health and build up a high AC score from bonuses scaling off of defense. The Paladin is a master of defensive combat, they can mitigate damage for their team with heals and threat generation, have access to some excellent crowd control and AoE abilities. Being a Paladin connects you heavily to The Solunarian Brotherhood.
Starting gear
Rusty Hatchet |
Tattered Leather Leggings |
Bread |
Water |
Skill Book: Kick |
Learnable Abilities
Level | Ability Name |
---|---|
1 | Kick |
3 | Dodge, Minor Healing |
5 | Glare of Soluna, Lunar Madness |
6 | Shield Bash, Double Attack |
7 | Stun Strike |
8 | Antidote |
10 | Moonburst |
11 | Sunburst |
15 | Block, Theft of Vigor, Glimpse of Truth |
16 | Healing |
21 | Major Healing |
? | Soluna's Touch |