Stats

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Stats or statistics determine your character's ability to perform in specific categories.

" Stats are king. "   — Burgee


Main Stats

There are seven main stats in Erenshor: Strength (Str), Endurance (End), Dexterity (Dex), Agility (Agi), Intelligence (Int), Wisdom (Wis), and Charisma (Cha). Each stat governs various attributes, and every class has its own unique benefit scaling.

Players begin the game with 12 points in each main stat regardless of class, and this number does not change as the character levels up. Instead, stats in Erenshor are primarily increased through equipment, including Weapons, Armor, Charms, and Auras. Stats can also be temporarily raised or lowered through various Status Effects, including buffs and debuffs, as well as Consumables, Spells, and Abilities.

The effectiveness of most stats is directly influenced by character level and Proficiencies. For example, Endurance provides 0.2 / 0.4 / 0.8 HP per character level with 10 / 20 / 40 points assigned to the Endurance proficiency.


Strength

Strength factors into a character's melee and bow damage. It is a primary stat for Paladins and Duelists, and a secondary stat for Druids.

Endurance

Endurance increases the character's maximum HP and health regeneration. It is a primary stat for Paladins and secondary stat for Druids.

Dexterity

Dexterity influences a character's melee damage, hit chance, crit chance, and block chance. It is a primary stat for Duelists and secondary stat for Paladins and Stormcallers.

Agility

Agility governs a character's Armor Class (AC) and dodge chance. It is a primary stat for Paladins and secondary stat for Duelists.

Intelligence

Intelligence increases a character's spell damage, spell crit chance, maximum MP, and wand attack damage. It is a primary stat for Arcanists and Stormcallers and secondary stat for Druids and Duelists.

Wisdom

Wisdom influences the strength of a character's healing spells as well as their MP regen speed. It is a primary stat for Druids and secondary stat for Arcanists.

Charisma

Charisma determines a character's spell hit chance, spell damage, and Resistances. It is a primary stat for Arcanists and Druids.

Other Stats

In addition to the main stats there are also other important statistics:

Name Description
HP Your character's total Health Points. Once it reaches 0 you die.
AC Your character's total Armor Class. The higher it is the higher the chance the enemy misses their attack. If hit, helps mitigate damage.
MP Your character's total Mana Points. Required for casting spells.
Resists Resistance to specific elements. The higher they are the less damage you take from those elements.
Resonance Gives a % chance to instantly recast a spell for free, if the spell deals damage it will do half the original amount.

Finally we have hidden stats that also affect you but aren't shown:

Hidden Stats

Name Description
Running speed The higher it is the faster you run and swim.
Attack speed The higher it is the faster you attack.
Attack Roll Melee Attacks in Erenshor roll a dice to check the 'quality' of a hit with dice rolls determining if the attack Hits, or if it crits.
Bonuses to this stat give you a flat increase to this roll increasing both accuracy and crit chance.
Mana Regeneration The higher it is the faster you regain MP.
Life Steal Causes melee attacks to heal the attacker. The higher this is, the more you heal for.