The Druid is a magical being who thrives in a variety of armor. The Druid's major stat focus is on wisdom due to high scaling for healing, improved mana regen, reduced spell cast time and spell cooldown with stats like intelligence and charisma not scaling as much. More intelligence will increase spell damage and amount of mana available. More charisma increases the chance of hitting enemies with spells. Druid's are the masters of life and nature, they can as easily save life as they can take it with their myriad of summons, healing abilities, poisons and lightning spells.
Starting gear
Learnable Abilities
Level
|
Ability Name
|
1
|
Magic Bolt, Weak Poison
|
2
|
Theft of Life
|
4
|
Brax's Touch, Summon Decayed Fawn
|
5
|
Biting Vines
|
6
|
Minor Lightning
|
8
|
Antidote, Dodge, Tangle, Invoke Storm, Dissipate Storm
|
9
|
Toxicity, Summon Cursed Fawn
|
11
|
Group Healing, Regrowth
|
15
|
Soul Tap, Block
|
16
|
Healing, Morbidity's Grasp
|
17
|
Concuss
|
18
|
Summon Wretched Fawn, Summon Forest Spirit, Greater Regrowth
|
21
|
Major Healing
|
23
|
Arterial Decay
|
?
|
Reap and Renew
|