Charms
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Charms are items that give you proficiency points in various stats without needing to spec into them. They offer another way to customize your build in different ways.
Crafted
These charms are created via crafting and serve as all purpose charms until you reach the end game.
| Item | Proficiencies | Source |
|---|---|---|
| Intelligence: +3, Charisma: +3 | Mold: Arcanist's Charm | |
| Wisdom: +4 | Mold: Charm of Age | |
| Intelligence: +4 | Mold: Charm of Brilliance | |
| Wisdom: +2, Charisma: +2 | Mold: Charm of Compassion | |
| Strength: +4 | Mold: Charm of Rage | |
| Dexterity: +4 | Mold: Charm of the Jester | |
| Endurance: +4 | Mold: Charm of Stone | |
| Charisma: +4 | Mold: Charm of Vanity | |
| Wisdom: +3, Charisma: +3 | Mold: Druid's Charm | |
| Dexterity: +3, Agility: +3 | Mold: Duelist's Charm | |
| Strength: +3, Endurance: +3 | Mold: Soldier's Charm |
Fossils
These charms come from fossils at a 5% drop rate at a cost of 1,000,000 for each fossil. They are considered end game charms and will take a lot of money and time to acquire.
| Item | Proficiencies | Source |
|---|---|---|
| Intelligence: +2, Wisdom: +6 | Braxonian Fossil (5% chance) | |
| Dexterity: +6, Agility: +2 | Braxonian Fossil (5% chance) | |
| Endurance: +6, Agility: +2 | Braxonian Fossil (5% chance) | |
| Intelligence: +6, Charisma: +2 | Braxonian Fossil (5% chance) | |
| Strength: +6, Dexterity: +2 | Braxonian Fossil (5% chance) |
Other Sources
These charms are obtained through other means. Simulated Players may acquire some of these charms on their own, but cannot be obtained by the player at this time.
| Item | Proficiencies | Source |
|---|---|---|
| Endurance: +1, Dexterity: +1, Intelligence: +1, Wisdom: +1 | Unobtainable | |
| Strength: +2, Endurance : +2, Dexterity : +2, Agility : +2, Intelligence : +2, Wisdom : +2, Charisma : +2 | Lost Treasure (30+) | |
| Intelligence: +1, Wisdom: +1 | Historian of Braxonia | |
| Mitigation: +4 | Unobtainable |